Is VR a communications platform? Is it movie theater? Tv? None of the above, claims Eloi Sparkling wine, “It’s a computing system,” which is why, he recommends, it provides so many opportunities for art and culture.
Still, Champagne keeps, virtual reality isn’t so efficient “recreating the genuine.” The most effective method to develop a totally immersive experience, he claims, is via animation and video game engines.
Champagne is the Technical Director at the NFB Animation Studio in Montreal. He specializes in VR/AR, animation, interactivity, filmmaking, VFX, S 3 D. a jack of all trades of storytelling innovation, his job is positioned at the crossroads of art and innovation.
See the entire series of Hacking virtual reality interviews and talks right here
This meeting collection exists by MIT Open Docudrama Laboratory and MIT Center for Art, Science and Modern technology, and supported by the MacArthur Structure.
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